
5.1.2. Player Pane Outline 15
5.2. Video Display 17
5.2.1. Purpose 17
5.2.2. Prerequisites 17
5.2.3. Activation and Deactivation 17
5.2.4. How to Associate a Video Display to the Player 17
5.3. Display on the Timeline Engine 18
5.4. Loaded Media Information 19
5.4.1. Lock Button 19
5.4.2. Loaded Media Field 20
5.4.3. LSM ID Field 20
5.4.4. Timecode Field 20
5.4.5. Train Name Field 21
5.4.6. Remaining Time / Capacity Field 21
5.4.7. Jog Bar 23
5.5. Transport & Creation Functions 23
5.5.1. Purpose 23
5.5.2. Transport and Creation Functions 24
5.5.3. How to Create a Clip Based on the Loaded Media 30
5.6. Timeline Editing Buttons 31
5.6.1. Purpose 31
5.6.2. Insert Function 31
5.6.3. Overwrite Function 31
5.6.4. Marking the Media to be Added to the Timeline 32
5.6.5. Match Frame Replace 32
5.7. Player Track Selection 32
5.7.1. Purpose 32
5.7.2. Tracks Selected when the Media is Added to the Timeline 33
5.7.3. Possible Audio Configurations in the Player 33
5.7.4. Example 35
5.8. Audio Monitoring 35
5.8.1. Definition 35
5.8.2. How to Access the Audio Monitoring Parameters 36
5.8.3. Adjusting the Audio Level Output to the Headphones 37
5.8.4. Assigning the Audio Channels to the Headphones 38
5.8.5. Saving the Audio Monitoring Parameters in a Template 38
5.9. Loading Media onto the Player 39
5.9.1. General Information 39
5.9.2. How to Load Media from the Browser into the Player 40
5.9.3. Ways to Load Clips 40
5.9.4. Ways to Load Trains 41
5.9.5. Ways to Load Logs 41
5.9.6. Changing the Camera Angle 41
IV Table of Contents
EVS Broadcast Equipment S.A. - June 2013 Issue 6.2.A
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